SOLID Principles
SOLID is a set of design heuristics. Single Responsibility encourages cohesive responsibilities. Open/Closed encourages extension without repeatedly modifying stable behavior. Liskov Substitution focuses on substitutability. Interface Segregation avoids irrelevant dependencies. Dependency Inversion encourages high-level policy to depend on abstractions.
interface NotificationSender {
void send(String recipient, String message);
}
final class OrderService {
private final NotificationSender sender;
OrderService(NotificationSender sender) {
this.sender = sender;
}
}
The value is reduced coupling and easier testing, not creating an interface for every class.
Key Takeaways
- SOLID is about managing change and coupling.
- Dependency inversion improves testability and architectural boundaries.
- Do not introduce abstractions without a meaningful reason.